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Old Dec 10, 2006, 08:36 PM // 20:36   #101
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to all of those 2 tier people who dont have the slightest clue i will explain it to you.

just recently i was playing and got the following onscreen message

*A NEW BUILD IS AVAILABLE. PLEASE LOG OUT AND LOG IN AGAIN*

that is because GW does not support multiple builds and having *optional content* means 2/3/4/x number of packages or builds of the game.

ANET has stated this will not happen

the game engine will not do it even if they wanted to.

everybody plays the same build even if they do different things from pvp to pve.

give it up
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Old Dec 10, 2006, 08:44 PM // 20:44   #102
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Quote:
Originally Posted by lacasner
Because, without a fee Anet has no incentive too add anything to any other chapters, they cannot make any more money off of you. With a fee, they would add more content to make you continue playing, something I would do if they made good enough content.
Wrong

Without new content people wont buy new chapters, so yet again you fail to explain why it HAS to be monthly fee to get this new content.

No new enticing content = no sales.

Secondly your argument fails to take any consideration as to how many people would quit over fees being introduced (and people would quit), so they could end up with less customers, which means less money.

And like i and others have said again and again (and youve ignored again and again), if im going to pay for a game, ill pay for a game thats already established and i havnt played, why the hell would i chose to pay for something ive already gotten for FREE compared to that.

I await your non response.
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Old Dec 10, 2006, 08:54 PM // 20:54   #103
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Quote:
Originally Posted by aron searle
Wrong

Without new content people wont buy new chapters, so yet again you fail to explain why it HAS to be monthly fee to get this new content.

No new enticing content = no sales.

Secondly your argument fails to take any consideration as to how many people would quit over fees being introduced (and people would quit), so they could end up with less customers, which means less money.

And like i and others have said again and again (and youve ignored again and again), if im going to pay for a game, ill pay for a game thats already established and i havnt played, why the hell would i chose to pay for something ive already gotten for FREE compared to that.

I await your non response.
I am sorry, english was not my first language, so if I explained something wrong ill try again and clear up.

All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content. It was just more of the same, and I don't know how many players see this the same way nor am I speaking for anyone else except myself. That is why you think that these chapters are new content, and I do not.

Many people would quit. Ok, well again we have different perspectives. I think, and I do not speak for anyone else, that with this current product model of chapters more players would just get spread out and quit anyway, and a change is needed. Many more would stay if, imo, if more gameplay options were added with these current vast continents we have, such as the random mining example I gave. Plus, Anet would get more subscriptions over time (this is speculated on how effective and fun they can make the content, and I am very confident in their abilities.)

Ok, so your going to pay for a game thats already established. You can do that, but me and now I am speaking for a lot of other players, do care about this game a lot and want to see it prosper. You should give this game a chance though, after all you must admit prophecies was really fun right? With a game with such potential, it would be foolish not to give it a chance imo.
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Old Dec 10, 2006, 09:47 PM // 21:47   #104
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Quote:
Originally Posted by lacasner
All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content.
Which is a problem with the development of the game and has nothing to do with monthly fees.




Quote:
Ok, so your going to pay for a game thats already established. You can do that, but me and now I am speaking for a lot of other players, do care about this game a lot and want to see it prosper. You should give this game a chance though, after all you must admit prophecies was really fun right? With a game with such potential, it would be foolish not to give it a chance imo.
AND YET AGAIN you fail to explain why there HAS to be a monthly fee to get this exiting new content your on about.

new chapters HAVE to pull in new players and keep the old ones, and if they fail to do that its a problem with the quality of the new material.
Quote:

after all you must admit prophecies was really fun right?
yes, and it was free, dont you see how your just crapping on your own argument.
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Old Dec 10, 2006, 09:54 PM // 21:54   #105
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Quote:
Originally Posted by aron searle
AND YET AGAIN you fail to explain why there HAS to be a monthly fee to get this exiting new content your on about.

new chapters HAVE to pull in new players and keep the old ones, and if they fail to do that its a problem with the quality of the new material
Ok, I was not thinking in literalist terms I am sorry, I assumed certain things could just be implied .

If you read what I said before, after extensivly thinking about this, I could not think of any other way that the game could get fresh new content on previous continents and for it to expand into more gameplay opportunities. That is why I made the assumption that the monthly fee was the way to go, because many MANY other companies use it. I obviously do not want to spend my money lol, but for the sake of the game and its progression it is probably a necessary step.

If there is another way you can tell me, I just thought this way was the most logical. Sorry if I didn't make that clear.
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Old Dec 10, 2006, 10:09 PM // 22:09   #106
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Quote:
Originally Posted by lacasner

If there is another way you can tell me,
Already have

several times

You can have new content without monthly fees, its called new chapters, you know the method that we already have.

The problem is not the system, but that (some, myself included) dont like some of the new content and changes, and monthly fees are not going to change that.
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Old Dec 10, 2006, 10:13 PM // 22:13   #107
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Quote:
Originally Posted by lacasner

All right, I think the main difference here, at least between my perception and yours, is that to me Nightfall was not really new content. It was just more of the same, and I don't know how many players see this the same way nor am I speaking for anyone else except myself. That is why you think that these chapters are new content, and I do not.

.
note that itis is my own personal perception of content.

i see content as

new places to go..................Nightfall has them
new things to see.................Nightfall has them
new quests to do..................Nightfall has them
new missions to complete.....Nightfall has them

to me that is new content.

if you added Legend of Zelda type fishing game to chapter 1 i would not consider that new content
if you added a swing the pick mining chore same
a swing the axe logging chore same

also from the start Jeff Strain said in an interview that old chapters would not be getting new content just fixes.

that was/and still is the business plan.
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Old Dec 10, 2006, 10:25 PM // 22:25   #108
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Quote:
Originally Posted by Loviatar
i see content as

new places to go..................Nightfall has them
new things to see.................Nightfall has them
new quests to do..................Nightfall has them
new missions to complete.....Nightfall has them
Loviatar, your right , and this is my opinion:

new places to go.....(I agree with you)
New things to see....(I agree with you)
New quests to do.....(this is where I also agree, but with quests in this game being so irrelevent; we can count it, but not as a major thing. Plus, with most of them just being run here and kill this easy thing, it may be new but still...it leaves something to be desired.)
New missions to complete....(Hmm...I kinda agree as well, but still missions can be done only so many times with different toons.)

But there is one vital thing you missed.

New things to do...This is the one, I think most important of all the 4 you said. It is the hardest one to add this one as well. New things like FoW perhaps, or UW, or SF. New things like life skills, or things like that. Yours are right, but it is missing this key component. It is a relative definition though, so you are entitled to think whatever you want . This is the one that keeps players interested the most, I think so at least. I may have said it loosely, so if anyone who can explain it better than me or who understands what I am trying to say can help me out .
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Old Dec 10, 2006, 10:45 PM // 22:45   #109
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Every page is full "monthy fee make game greater than it gonna be otherwise" propaganda.
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Old Dec 10, 2006, 10:49 PM // 22:49   #110
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GW is not a standard ORPG. The standard things won't work for it, and because of the allure of the 'no monthly fee' marketing, monthly fees won't work either. Let me explain one thing at a time.

I support life skills, but not unbalancing ones. More minigame type ones, that don't involve grind. If mining were introduced to a select few that paid for it, then we have the problem of keeping the economy balanced. Someone with a high mining ability would probably be able to undercut or flood the market with something like steel.

Also to add certain items to the store would have to be carefully handled, as Anet has stated they would never sell actual items(like gold or weapons) in the online store. This, after all, would entirely undermine their fight against Ebay gold sellers. Its a lot easier to justify selling a standalone which a character cannot have access to without paying(such as a Nightfall only not getting to go to Prophecies without buying) than it is to simply cut off an area of a preexisting map unless you pony up the real world cash. Showing people something they can't afford is really irritating. I don't find myself irritated with Nightfall because I have 2 continents of content to keep me busy.

Next, monthly fees(the main point of this thread). The great thing about GW is that when I have to go out of town I'm not wasting money on days I can't play. I feel no pressure to play the game if I'm bored with it or want to go spend time with my family. Anet already has their money, I don't have to worry about it being wasted since I can pick up or put down the game at any time. Lets do the math.

I bought prophecies and factions: Price 50 each. Total is 100 American Dollars.

Cost with monthly plan:
Prophecies: 50
Monthly fees for 6 months(till Factions comes out): 60
Factions: 20 or 50. 20 is what wow expansions are sold at(afaik) and 50 would get another stand alone version, rather than just an expansion.
Total Price:130 to 170

And I haven't even played Factions yet. So if you want to play Factions expansion for 6 months thats another 60 dollars(bringing the total to 190 or 230 for 1 year of play)
I have played GW for almost exactly one year, so by this chart I'm saving at least 90 dollars. This same math is performed comparing GW and Wow in an old thread somewhere.

But the real point is not the monthly fee being worse, its the pressure you feel to play. I bought this game as my first online game, because I didn't want the obligation of a monthly fee yet, or knowing that I had wasted 50 bucks on a game I couldn't ever play(if I didn't like it) without paying more money each month. As you can see, I'm still playing GW. For me to take a break from the game I have to turn off my computer. I don't have to unsubscribe to save money, I don't have to worry about paying my fees.
'Free play' is Anet's draw, because otherwise they are fighting other more well established pay to play games.

Anyway, unsigned.
But that's just my two cents
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Old Dec 10, 2006, 11:19 PM // 23:19   #111
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I'd go for a $20-every two to three months-expansion pack. They could add on a couple of big explorable areas, lots of skins, quests, missions, a new hero, a new set of elite armor, etc. This could be added to Tyria, Cantha, Elona, whatever. It would keep things fresh, and they can drop down to a yearly chapter release, and still make a good amount of money, while keeping everyone interested.

Each expansion could add new features, like new storage, minigames, life skills, etc. The more the merrier! I would be 100% for this.
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Old Dec 10, 2006, 11:26 PM // 23:26   #112
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This goes along with the other people, if there was a monthy fee i would quit right then and there. The game is way to short, not enough variety to have a month fee, unless thsi was to be improved. Still, paying to play a game is beyond me i guess, maybe some other but i think your 15$ a month can go toward something else.
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Old Dec 10, 2006, 11:32 PM // 23:32   #113
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Well the idea of 'content' is a broad and undefined concept.

With every new expansion Anet does add new content. New areas, new classes, new missions, new skills etc. Unfortunately not everyone will like the new content. This is something you can't prevent as you can never make everyone happy.

So even if we do get this new content your speaking of, such as mining and stuff (which sounds extremely boring to me) people are still gonna keep complaining and wanting something else.

Also I don't see why Anet NEEDS to put in monthly fees to add new content they do it every six months without any monthly fees just fine.

I think what it all boils down to is that the OP wants something and the game doesn't have it. So it's just another run of the mill complain thread with a new coat of paint.
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Old Dec 11, 2006, 12:01 AM // 00:01   #114
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How much the fee be? I played Runescape, it was fun. it was more fun when i get home every monday to see the updates. that kept my interest in the game. game with no update, lose my interest. the reasons why GW has lost my interest is because i always cap new skills, but they going to end soon and i need something to do. a mouthly fee of $5-$10 is the hgihest i will got though. they should add new monsters, new weapon drops and way more stuff.

some complain about the storage being too small, but with mouthly fees, they might make the storage bigger. add new quests.

Last edited by T N Player; Dec 11, 2006 at 12:04 AM // 00:04..
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Old Dec 11, 2006, 12:08 AM // 00:08   #115
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I was definetly thinking not more than 10 dollars, if even that much is absolutly necessary.
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Old Dec 11, 2006, 12:10 AM // 00:10   #116
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I'm quite sure (not qouting any figures, only speculation) that over half of the people who play Guild Wars, play because it's free online play. Now, if they added monthly fees, they would therefore loose over half of the people who play the game. As well, I doubt that the game is going to get a huge inflow of people to make up for the huge loss.

Now, I KNOW that an MMORPG does not NEED to have monthly fees. Heck, I've played games that you didn't even have to pay to get the game, games that are entirely free. Yet, they still added new content to the game, because they were able to make enough money from their "game store" (which sold game-play altering items).

Quite frankly, sugesting that they change a game thats main pull is that it has free online play, is like sugesting a political party change sides while still highly popular.
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Old Dec 11, 2006, 02:02 AM // 02:02   #117
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I said it before and I will say it again.

The only thing that will save GW is...

PvE-only weapons.

Take a look for yourself, our starves used to be 20/20 bound to a single attribute, now they have one of the 20s boasted up to all attributes. Inscriptions and all, they are all Anet's means of slowly adding "more power" to weapons in a gradual fashion.

Why is Anet doing this?

Because even they realise you can only have so many combination of mods before your green weapons start to differ solely on skin. The whole premise behind Guild Wars (ie: playing for the sake of your weapon's skin) is so superficial that I stopped noticing weapon skins nowadays.
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Old Dec 11, 2006, 04:10 AM // 04:10   #118
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Quote:
Originally Posted by generik
I said it before and I will say it again.

The only thing that will save GW is...

PvE-only weapons.

Take a look for yourself, our starves used to be 20/20 bound to a single attribute, now they have one of the 20s boasted up to all attributes. Inscriptions and all, they are all Anet's means of slowly adding "more power" to weapons in a gradual fashion.

Why is Anet doing this?

Because even they realise you can only have so many combination of mods before your green weapons start to differ solely on skin. The whole premise behind Guild Wars (ie: playing for the sake of your weapon's skin) is so superficial that I stopped noticing weapon skins nowadays.
That's a lovely joke post.

If PvE Only Weapons is the key to save GW then I will become a multi Billionaire, give 300 Million to charity and go to Wal-Mart to buy a sweater.

Last edited by Omega X; Dec 11, 2006 at 04:26 AM // 04:26..
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Old Dec 11, 2006, 04:18 AM // 04:18   #119
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Quote:
Originally Posted by arcanemacabre
I'd go for a $20-every two to three months-expansion pack. They could add on a couple of big explorable areas, lots of skins, quests, missions, a new hero, a new set of elite armor, etc. This could be added to Tyria, Cantha, Elona, whatever. It would keep things fresh, and they can drop down to a yearly chapter release, and still make a good amount of money, while keeping everyone interested.

Each expansion could add new features, like new storage, minigames, life skills, etc. The more the merrier! I would be 100% for this.
I totally agree.

Mini -Games Add-On (mini games outside can only be played by those with the add-on)
Fishing/Hunting/Crafting Add-On (you can go outside and craft/fish, then go into towns and sell it, kind of like bringing over Canthan items to Tyria or Elona)
Guild Hall Add-On (aside from GvGs, one can have CTF matches, FFA, and Snowball games year round and the possibility to furnish the GH. Hell, I'd pay 100k for a chess table so I can look smart ..then loose )
etc.
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Old Dec 11, 2006, 04:41 AM // 04:41   #120
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Here is my take on the monthly fee idea. I think they should just publish a new game.

Here is how it would work:
You buy the new game…call it Guild Wars: Genesis. It’s a $75 package. Like previous “Chapters”, it will have the core classes and a lot of new classes. Unlike the previous chapters, your characters cannot simply travel to this new land. You see, this is not a new chapter…it’s a new game. The setting for this new game is… Tyria, Cantha, and Elonia (and maybe a forth) The same lands, all in one game. But this new game takes place some 3 – 5 years after the events of the original story. So there has to be new quests, new enemies, etc. The game would have a lot of value because its “world” would be very big. The original maps could / should be modified to allow more free travel. It should be a good game, with new innovations. PvP-wise is a new game too…no mixing of the games.

Those who own any of the original chapters can permanently move characters over to the new game…once they have finished at least one of those chapters. (A nice touch would be to add option of aging affects, different hairstyle, and/or facial scars when they make the transfer). Also, certain skills are unique to the original chapters, but cannot be found in the new game. Certain titles obtained in the older chapters would give benefits in the new game. Maps that have been uncovered in the old chapters remain uncovered. This increases the value of the original chapters, while giving GW fans new game-play experience.
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